Saturday, January 8, 2011

Now for something different

For my third video I'm not doing the Team Fortress 2 map theory. Instead this one focuses on Super Meat Boy and showcases a Photoshop file that I've created and how I use that to prototype level designs before the actual editor is released.

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Sunday, January 2, 2011

Designing with optimization

I really liked the video format so here's my second video in the map theory series (I will make different styles of videos). This one focuses on how to design your maps on a macro scale to make them easier to optimize and run well on all sorts of computers.

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