Thursday, February 3, 2011

New map project: Rocky Road

With the (A)Symmetry map contest going on, I felt like I had to get a map going since I didn't win the Art pass contest.

My entry is a symmetrical 5CP map and the main feature is a road running from one side of the map to the other with the central bridge as the most obvious focal point.

This is what the central cap currently looks like; I'm doing too big changes to the first two points for there to be much point in posting those yet but if you want to check out my progress, go to my tf2maps.net thread.

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Saturday, January 8, 2011

Now for something different

For my third video I'm not doing the Team Fortress 2 map theory. Instead this one focuses on Super Meat Boy and showcases a Photoshop file that I've created and how I use that to prototype level designs before the actual editor is released.

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Sunday, January 2, 2011

Designing with optimization

I really liked the video format so here's my second video in the map theory series (I will make different styles of videos). This one focuses on how to design your maps on a macro scale to make them easier to optimize and run well on all sorts of computers.

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